Ability Scores

Every creature has six different stats that govern its natural prowess at doing things. The six abilities are: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Stat of 10 in the ability represents what an average human would have. Your character's ability scores will be generated by the point-buy method. Your stats will start at 8, and you are given 28 points to spend on your abilities. The point-to-stat conversion is in the table below.

Table: Ability Score - Point Buy Table
Ability Score Modifier Point Cost
6 -2 -2
7 -2 -1
8 -1 0
9 -1 1
10 0 2
11 0 3
12 +1 4
13 +1 5
14 +2 6
15 +2 8
16 +3 10
17 +3 13
18 +4 16
 

 

 

 

 

 

 

 

 

 

 

Table: Ability Modifiers and Bonus Spells
Ability Score Bonus Spells per Day (by Spell Level)
Modifier 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 –5 Can’t cast spells tied to this ability
2–3 –4 Can’t cast spells tied to this ability
4–5 –3 Can’t cast spells tied to this ability
6–7 –2 Can’t cast spells tied to this ability
8–9 –1 Can’t cast spells tied to this ability
10–11 0
12–13 1 1
14–15 2 1 1
16–17 3 1 1 1
18–19 4 1 1 1 1
20–21 5 2 1 1 1 1
22–23 6 2 2 1 1 1 1
24–25 7 2 2 2 1 1 1 1
26–27 8 2 2 2 2 1 1 1 1
28–29 9 3 2 2 2 2 1 1 1 1
30–31 10 3 3 2 2 2 2 1 1 1
32–33 11 3 3 3 2 2 2 2 1 1
34–35 12 3 3 3 3 2 2 2 2 1
36–37 13 4 3 3 3 3 2 2 2 2
38–39 14 4 4 3 3 3 3 2 2 2
40–41 15 4 4 4 3 3 3 3 2 2
42–43 16 4 4 4 4 3 3 3 3 2
44–45 17 5 4 4 4 4 3 3 3 3

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