These are the set of rules that govern the combat in Celerity Lite.
Actions, or what makes the combat tick
Cover & Ranged Weapons
Large Creatures & Reach
Switching a weapon with another weapon in your Item Slot takes an action. Switching a weapon with another weapon in your Inventory takes 3 actions. You can switch both held items at the same time.
(For example, if Elengar is holding a longsword and a shield, he can switch to his greatsword and put his sword & shield away all with a single action)
Characters are able to evade in response to an enemy action, and not suffer the negative consequences at the cost of their future actions.
In order to evade, your Agi must be at least 1 if you are wearing Light armor, at least 2 if you are wearing Medium armor, and at least 4 if you are wearing Heavy armor.
After rolling, the creature loses three actions in its following turn as it regains composure.
If your Agi is at least 1 while wearing no armor, at least 2 while wearing Light armor, at least 4 while wearing Medium armor, or at least 8 while wearing Heavy armor, you only lose two actions after evading.
You cannot evade two turns in a row.
A creature with Cha boosts allies' will to fight, regenerating its own, and its allies' hit points at a rate equal to his/her Cha. If there are multiple creatures with Cha, then use the highest Cha.