Character Creation

In Celerity Mini game system, the core rules of 3.5 mostly remain intact. Main changes are how the classes function.

 

A basic character

Your character starts with following statistics at level 1 and gain these statistics each level:

  • Character
    • 4 hp (+1 per Constitution over 10)
    • +0 Base Attack Bonus
    • +0 Caster Level
    • +0 Fort Save
    • +0 Ref Save
    • +0 Will Save
    • No Weapon Proficiencies
    • No Armor Proficiencies
    • 0 Skill points
    • 0 Spells Known
    • 0 Spells per day
    • 1 Feat

Your character also receives 10 build points each level, to improve various statistics.

  • With 1 build point, you can buy...
    • +2 hp (up to max of 12 hp)
    • +1 BAB (up to max of +1)
    • +1 Caster Level (up to max of +1)
    • +1 Fort Save (up to character level)
    • +1 Ref Save (up to character level)
    • +1 Will Save (up to character level)
    • Weapon Proficiency 
    • Armor Proficiency
    • 1 Skill points (up to character level)
    • 1 Spells Known
      • 2 if picking a non-highest spell level spell 
    • 1 Spells per day
      • 2 if picking a non-highest spells level spell

 

Proficiency

There is often a large difference between a character who is completely untrained at something, compared to a character who is somewhat trained at the task. Having at least 1 point in following statistics result in additional bonuses:

  • At least +1 in a Save
    • Grants an additional +1 in that Save
  • At least 1 point in a Skill
    • Grants an additional +3 in that Skill

Attributes (Identical to 3.5)

Every creature has six different stats that govern its natural prowess at doing things. The six abilities are: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Stat of 10 in the ability represents what an average human would have. Your character's ability scores will be generated by the point-buy method. Your stats will start at 8, and you are given 28 points to spend on your abilities. The point-to-stat conversion is in the table below.

Ability Score Ability Modifier Point Cost
6 -2 -2
7 -2 -1
8 -1 0
9 -1 1
10 0 2
11 0 3
12 +1 4
13 +1 5
14 +2 6
15 +2 8
16 +3 10
17 +3 13
18 +4 16

 

Skills

A list of skills are listed below: (identical to 5e)

  • Strength
    • Athletics
  • Dexterity
    • Acrobatics
    • Sleight of Hand
    • Stealth
  • Constitution
  • Intelligence
    • Arcana
    • History
    • Investigation
    • Nature
    • Religion
  • Wisdom
    • Animal Handling
    • Insight
    • Medicine
    • Perception
    • Survival
  • Charisma
    • Deception
    • Intimidation
    • Performance
    • Persuasion

 

Character Creation

Your characters also may receive special class abilities when they level up. You choose an ability more than once to improve the ability.

List of Class abilities

  • Pick two every time you level up...
    • Bardic Music
      • Bardic Music +1/day
    • Bonus Fighter Feat
      • +1 to effective Fighter level
    • Domain
      • Domain spell access
      • Domain special ability
    • Eldritch Blast
      • +1d6 damage
    • Favored Enemy
      • Pick a new monster type
    • Flurry of Blows
    • Ki abilities
    • Knight's Challenge
      • ​​​​​​​Knight's Challenge +1/day
    • Rage
      • +4 Str, +4 Con, -2 AC
      • Rage +1/day
    • Smite
      • ​​​​​​​Smite +1/day
    • Sneak Attack
      • ​​​​​​​+1d6 damage
    • Spell Channel
    • Spellcasting Advancement
    • Wild Shape
      • ​​​​​​​Wild shape +1/day

Feats (Identical to 3.5)

  • Feats

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